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Defining Scenario-Based Education

Scenario-Based Education is the answer for Technology Education. Students are placed in a simulated work environment and assigned roles within the organization as needed to accomplish the tasks required by management. Students receive memos from management that place them in true-to-life work experiences. Instead of being students at school completing projects for grades, the students act as employees for a company, completing projects for their salary and bonuses. Student grades are translated into dollar amounts as bonuses and raises. They may also have expenses for training and travel, and can invest some of their earnings for profit! Job titles range from Artist/Designer to Webmaster. At SR Technologies, Inc., employees are expected to use the design process to complete their activities. It is the responsibility of each employee to do the research not only to find the necessary answers, but also to research what the necessary questions are to ask. Employees complete their projects using a standard format and submit a detailed report on their research and accomplishments. Our clientele have come to expect a 5-day turnaround time on orders, and we always deliver our product on time.

To summarize the curriculum in educational speak, the students are given an interdisciplinary, scenario-based project that relates to a specific technical career. Students are given 5 days to complete the project and they have another day to document their work in a portfolio format. The portfolios contain research notes, brainstorm sketches, rough drafts, the final project, and a report that follows a generic rubric that is used for all projects. The projects are open ended in the sense that the students are given very few limitations and specifications, they are free to be as creative as they choose within the prescribed limits given in the scenario memo. There is no curriculum in the traditional sense of the word. Students are given the same resources that they would find in the workplace; there are no videos, "activity guides" or computer based tutorials to guide them through their activities. They use the included operator's manuals for the equipment or software, the Internet, commercially available books and reference manuals, and their peers who have already completed the assignments they are working on. The projects are academically rigorous, include math, science, English, and reading components and include multiple assessment methods (project, report, rubric, presentation, etc.).

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